Here are some early character designs that I made for our project 'PLAYER TWO'
Saturday, May 11, 2013
Character Design For Short Film 'PLAYER TWO'
Wohoooo we are finally finished with our Short-Short Film projects!
This project is a collaboration between the two lines of study : Character Animation and Computer Graphic Arts. We were working in groups of 7 during the last 4 weeks to create a 30 sec long film for kids, using random elements that we were given.
Here is a teaser, next week we will post the final film
My part in the pre-production was character design together with Sofie Kaas-Larsen , and the guidelines were to mix between the style of Takashi Murakami and J.Otto Seibold.
The story is of a girl named Pix and her older brother Bitt, here are the final designs:
Sunday, April 14, 2013
Character Design
This is from the last assignment of this week of Character Design with Julia Bracegirdle.
We were asked to design characters for a story called "Taste" by Roald Dahl.
The story takes place in rich peoples house in England of the 50's (in my case it's the 60's..) over a fancy dinner.
Richard Pratt is a revolting snobbish wine taster in his 50's.
Mike Schofield is trying to look more rich and important then he really is, also in his 50's.
Louise Schofield is Mike's 'not so smart' daughter, 18 years old.
Mike ends up betting with Richard over the hand of his daughter.
I tryed to get out of my style by using different techniques that I learned this week.
Character Design With Photo Collage
Dam this week was awesome...
I was looking forward for Character Design week, and I learned even more then I expected.
We had Julia Bracegirdle as our character design teacher and her unconventional ways of approaching character design were very helpful for me. Her approach keeps me creative and lets me play around with the characters and get into results that I did not think of, and get some 'happy accidents'.
This is one of the assignments from this week, we were asked to make two characters that will fit 'Dr. Frankenstein's Experimental Pet Shop'
My goal for this week was to experiment with different ways of designing characters, get out of my usual style and develop my own ways of approaching character design.
More to come in the next post.
Monday, April 8, 2013
Sketchbook
I was trying to study the environment of Viborg, the buildings and the overall design and language of the city. Then I tried to apply it on the design of some characters, here are some of the sketches:
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